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Old Oct 02, 2005, 05:02 PM // 17:02   #1
Frost Gate Guardian
 
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Default Soul Reaping Skills (Suggestion)

Signet of Soul Reaping
Exploit target corpse for 3-7 energy
Casting Time: 1 sec
Recast time : 10 secs


Signet of Greater Soul Reaping {Elite}
Exploit target corpse for 6-14 energy
Casting time : 1 sec
Recast time : 10 secs


Soul Reap {Elite}
Exploit all nearby dead creatures for 3-7 energy each
Cost : 15 energy
Casting Time : 3 secs
Recast Time : 10 secs


Or they could raise the maximum energy stolen and increase the recast time... Just an idea.
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Old Oct 02, 2005, 11:05 PM // 23:05   #2
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that last one is useless, ide rather use the corpses then have them all be destroyed via soul reap

use consume corpse btw same idea
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Old Oct 02, 2005, 11:13 PM // 23:13   #3
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Don't you think having skills just repeat what the attribute does already is a bit redundant? Not to mention, as was said, Consume Corpse got a buff and now can give you free health and energy for corpses, no recharge timer.

It's not that I don't think Soul Reaping skills would be nice, it's that I don't think those ones would find much, if any, use.
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Old Oct 02, 2005, 11:45 PM // 23:45   #4
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the skill examples aren't amazing, but there should be skills for the soul reaping branch - it is only usefull for minions and the likes now...

/signed
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Old Oct 03, 2005, 01:07 AM // 01:07   #5
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how about somehting different like :

Bane of Death. {e}
Suffer from 10%....3% [0-12] death penalty for each nearby exploited corpse. All of these corpses become unexploited.
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Old Oct 03, 2005, 02:57 AM // 02:57   #6
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Quote:
Originally Posted by mortalis doleo
the skill examples aren't amazing, but there should be skills for the soul reaping branch - it is only usefull for minions and the likes now...

/signed
^Quoted for Emphasis.

Seriously, what's with some primary attributes getting more skills than others? Mesmers have ONE skill for Fast Casting. And it requires 16 fast casting to cut a casting time in half. Remind me why I became a primary mesmer?

Necromancers aren't much different (though I admit to having less experience with them). They don't have ANY Soul Reaping skills, and the attribute is really only helpful with minions.

On the flip side... Monks have HOW many Divine Favor attribute skills? Warriors not only have a number of strength skills, but it's also a defining attribute for shields! And Expertise alone is an awesome attribute. And then they go ahead and give a bunch of Expertise-based skills.

Hm. Something doesn't quite seem balanced to me.
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Old Oct 03, 2005, 04:21 AM // 04:21   #7
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I wouldn't be surprised if a couple of Soul Reaping skills popped up in the expansion. You gotta wonder why there's still that Collector item in Droknar's which gives 20/20 on Soul Reaping Skills - you'd think they would have deleted it by now.... I wonder...
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Old Oct 03, 2005, 07:20 PM // 19:20   #8
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Quote:
Originally Posted by Tarot Ribos

Remind me why I became a primary mesmer?
So you can have a mesmer attribute higher than 12?

With my blood/curses N/Me, I already have a tough choice limiting my skills down to 8.

I don't have room for any SR skills! lol
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Old Oct 03, 2005, 07:37 PM // 19:37   #9
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Soul Capture .5 sec cast, 30 sec recharge

Binds a corpse to the caster for 20:45 secs allowing only the caster to exploit that corpse.

Soul Harvest {Elite} .5 sec cast, 30 sec recharge

Binds all corpses to the caster for 20:45 secs allowing only the caster to exploit that corpse.


Quick thoughts, feel free to bash.
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Old Oct 03, 2005, 08:05 PM // 20:05   #10
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Maybe adding soul reaping skills which recharge only when death(s) happen near you? For example one of these skills would remove certain amount of death penalty, fill health and energy bar to 100% (perhaps 100% is too much ) or maybe even resurrect someone instantly and teleports next to you. That skill would do one of those depending from target ally status. Some soul reaping skills would have duration which get boost everytime someone dies near you if it is already activated. They wouldn't be enchantments so they are gone only when duration runs out. Also temporary energy storage could be good. Everytime someone dies, your maximum energy raises by 10 for 30 seconds or something. Then soul reaping could give you energy more at least for PvE because usually some energy gets wasted if too many dies near you at same time.

Last edited by Zakarr; Oct 03, 2005 at 08:13 PM // 20:13..
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Old Oct 03, 2005, 08:09 PM // 20:09   #11
rii
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............. i dont see why anything needs to be changed, except for variety.

Fast casting..... ok only one skill but look at it..... 50% faster recharge is stunning. Fast Casting itself is just so useful.

And personally, i used to think soul reaping was a terrible terrible attirbute. However, in tombs its invaluable for putrids etc, and just basic energy management. A rank of 10 only requires a death every 20s for it to be about equal to ye old energy drain. Me likes, even though it is sporadic.
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Old Oct 05, 2005, 02:00 AM // 02:00   #12
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That's why I used Singets in the begining. It doesnt cost energy, but you get even more energy from a dead creature, if you chose to use 1/8th of your skillset in doing so. At least some skills that give you more energy...
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Old Oct 05, 2005, 04:45 AM // 04:45   #13
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There's actually an "Improves Soul Reaping Skill Recharge - Imrpoves Soul Reaping Skill Casting Speed" item on the beach at Lion's Arch. Hehe.
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Old Oct 05, 2005, 09:25 PM // 21:25   #14
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Quote:
Originally Posted by MSecorsky
Soul Capture .5 sec cast, 30 sec recharge

Binds a corpse to the caster for 20:45 secs allowing only the caster to exploit that corpse.

Soul Harvest {Elite} .5 sec cast, 30 sec recharge

Binds all corpses to the caster for 20:45 secs allowing only the caster to exploit that corpse.


Quick thoughts, feel free to bash.
Or

Mark of the Reaper {Elite} 1 sec cast, 30 sec recharge

For the next 5:15 seconds 1-3 corpses nearby becomes unexploitable by any other except caster.
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Old Oct 05, 2005, 09:53 PM // 21:53   #15
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Soul Plucking {e}
Energy 15, 60 sec recharge, 3 sec cast time

Sacrifice 20% current health. Tears the target enemies soul from his body for 1:3 seconds, resulting in temporary death. After 1:3 seconds, target automatically revives at 80 - 50 % of total health and energy and cannot use skills for 1 - 5 secs.

Note: You could result in actually healing the enemy if used when they're at low health...

Quick way to create a corpse for exploiting, but doesn't last long...

Edit:

Target enemy suffers 0% - 5% death penalty as a result of Soul Plucking.

Another edit... Imagine the animation that could come with this.

Last edited by MSecorsky; Oct 05, 2005 at 10:22 PM // 22:22..
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Old Aug 30, 2006, 03:48 PM // 15:48   #16
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Soul Parasite : 5 energy 1 casting 20 recharge
Hex for 10..30 sec each time target enemy uses a skill you lose one condition , if target dies you gain his remaining energy.

Vessel of Souls: 10 energy 2 casting 45 recharge
Enchantment. Consume the nearest corpse. For 10 - 30 sec you gain +20 armor and +33% attack speed. Whenever you would gain energy form soul reap vessel of souls renovates instead.

Soul weakness: 15 energy 1 cast 30 recharge
Hex. for 5 -15 sec hexes cast on target cost 1..5 less energy to cast and last 5..20% longer.

Mark of Damnation: Elite 15 energy 2 cast 20 recharge
Hex. for 5-15 seconds target cannot block or evade attacks has double chance to recieve critical hits and has a 15..33% chance of failure when using skills.

Grenth's Pact: Enchantment 5 energy 1/4 cast 30 recharge.
For 30 sec if you die all your skills become inactive and you become a lvl 10..26 flesh golem .

Grenth´s Call: Elite Signet 0 energy 3 cast 45 recharge.During 60-120 sec Everyone within earshot becomes a masterless lvl 4..20 bone horror after dying.

Last edited by Yajinden; Aug 30, 2006 at 03:50 PM // 15:50..
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